6 horrifying implications of the most popular rpg universes - facial machine for sale

by:Yovog     2020-04-01
6 horrifying implications of the most popular rpg universes  -  facial machine for sale
The whole attraction of the character-
Playing games like this is immersive. -
There are cities, cultures, and hundreds of acres of land to explore.
If you grew up as a gamer, then at least once you wish you could live in these places.
But in the process of building a fictional world full of magic and miracles, they add a bunch of incredibly disturbing elements that they hope you won't notice.
Just think about it in the world of RPGs. . .
Losing a piece of clothing is like a serious brain injury.
There is a system for playing games that will allow you to change your character type right away.
This is often referred to as a career or work system, although they are called dressphere if you are playing because the Jesus series becomes ridiculous.
So if you like casting, you can be a wizard, you can be a barbarian if you like to kill things, etc. Makes sense --
You are basically picking the genes you were born with and the training you received as your character grows.
However, as the game progresses, you will find the equipment that can enhance these abilities ---
It's not just armor that gives you more damage, it's changed armor.
This is the strange place.
Think about it: everything in the universe is a bit like a magical sneaker, giving children the supernatural ability to play basketball.
Put on the right hat or gloves and you will see a change in the statistics (-
20 pairs of intelligence, 10 pairs of strength, not f * k).
As players, we just accept that this is our reward because we either have the money to buy the gear or tear the gear off the body of some poor asshole, but what does that mean.
One minute you are proficient in axes, clubs and tearing limbs, and the next minute you are a magical nerd with a upper body
The physical strength of a particularly lazy corpse, but with Stephen Hawking's IQ ---
Just change a bracelet.
So, does everyone have magic gear in the world of RPGs?
Wouldn't the farm worker find clothes that would allow him to pick the crops better?
Or a better question. -
When he can find clothes that will make him smart enough to be a lawyer, why would he bother to be a farm worker?
If a child is taking the exam with the help of a necklace that gives her 10 points of intelligence, is that cheating?
Does she have legal knowledge, or if she loses her necklace in the pool, will she risk going back to her previous grade?
What if you're wearing a shirt that inspires your charm to attract a date?
Will they disgust you once you put it on the bed?
Or will they not care anymore because they took off themselves? Esteem pants?
Also, if you can gain knowledge through your wardrobe, there is no incentive to learn anything legally.
Look, uh, the dresser.
The heroines can put on different clothes and make themselves masters of Alchemist, but they will also be masters of alchemist.
Are they really skilled or are they lucky to have the right clothes?
What is the point of this distinction?
Combine this with the income inequality that exists in all universes and you will get a complete
You have a mature dystopian in your hand.
Wealthy people can make themselves smarter and more attractive by visiting the yeolde Navy.
At the same time, the poor will be lucky enough to scrape up a rusty ring to make them better sandwich artists.
They must do all the work legally.
How to make hundreds of hours of hard work on a topic, compete with magical costumes, and let you master six different skills in one day?
But that's how we are. . .
Rampant income inequality-
Of course, income inequality is a problem in the real world, but America looks like a communist paradise compared to Cyrodiil or Midgar.
Whether you are in Los Angeles, a new shirt and a bag of Funyuns will make you spend the same money more or lessA. or rural Idaho.
But in RPGs, the village of Podunk you started selling only cheap garbage, while the final city only sold many times more expensive equipment (and powerful).
The implication is that there are no rich people in the first town, and there are no poor people in the last town.
There are enough problems in itself, but let's consider the impact of weapons and armor.
Let's give a random example here. -.
In the game you can buy a dagger for $50 and give you a paltry 2 attacks.
Basically, it's like going to Wal-Mart to buy a shotgun.
But you can buy an assassin dagger in the last city. -
Its price is 200 times that of it, but it is more powerful and has a chance.
It's like going to Wal-Mart to buy a rail gun. --
The first shield in the game is a simple shield that costs $50.
The shield in the later stages of the game is 80 times the price, but "full of healing power, it heals the target when the shield rises and makes a special chant.
"Yes, with this shield.
In addition to weapons of mass destruction, the holder of that shield is actually invincible. level attacks.
The rich man can't touch it.
These will be considered military in our world.
Level items, but they are not limited to soldiers and the world in RPG gamessaving heroes.
S ** t is on the shelf for sale-
A rich man can walk into a shop, take out some cash, and take to the streets with equipment that can wipe out the entire Army of the poor.
If Donald Trump is allowed to buy tanks, it's like. A one.
Less linear games sell good and bad things in the same store, such as hot dog stands that offer Filet steaks.
You can buy a 150-
The credit military suit, or you can buy it for those who don't have Wookieepedia as your home page, Exar Kun, a notorious Sith Lord.
So why, on God's green Yavin, can you get his armor for five cents locally?
Selling an evil suit to an investment banker is a lot more powerful than those damn armies are wearing, what is the possible motivation?
Then, there is a store in a post
End of the world settlement for sale.
At least the world has an excuse for a complete collapse of government, but getting rich people to pick up some weapons of mass destruction with their bread and milk will certainly not spur the recovery.
But actually, this is just one example. . .
Life is hell for anyone who is not a superman killing machine
When your party roams from one dungeon to the next, the game maker randomly encounters some games ---
Basically, you can meet monsters in any road/venue/forest on the map.
That's part of the reason to make the game fun, knowing that stepping on a toe outside a town can immediately trigger a battle, accompanied by the horrors of some fangs, from anywhere
Observe three sentient storms, three human beings.
The size of the Scorpion and the two sets of armor that have somehow sneaked on a group of warriors in the flat desert: for players, this is great ---
We didn't spend 8,000 of our gold on a free shot sword, our group of four magic-
Power Super Warriors are usually equipped with more equipment to handle it (
Including the spell, it will bring our s ** t back to life if we lose).
The problem is that for anyone who is not a member of the legendary warrior band, this will make life hell. e.
Actually, these people just thought about their damn life.
Imagine going to visit your family on the other side of the forest, but when you walk down the path, you are attacked by walking trees, huge bugs and poisonous sentient mushrooms.
Imagine that you are a farmer and whenever you go out to take care of the crops, you are likely to be bitten by six zombie bears.
Imagine that in your trade convoy crossing the desert, every Cactus is a needle --
Shooting monsters
Civilians will get sick.
We are ready to deal with these threats, and this is the entry we understate in our annual competition.
It's not like the Border era where settlers occasionally have to avoid strange robbers or Wolves ---
We're talking about goblins archers and Skull bands who can throw out fireball lurking outside each family.
We'll tell you to imagine it, but you don't need--
Fire up and see what happens when you draw a huge troll to an quaint farming village.
Even the local guards had a hard time controlling the massacre.
Now think about it: one of the most common observations of the RPG universe is that they are always sparsely populated, and there are not more than 100 people even in the bustling metropolis.
We think it's just due to technical constraints, but now we're wondering if there are still thousands of people who are trying to travel and are swallowed up by roaming vampires.
It is a miracle that every society does not function like the ancient Sparta.
But even if every citizen in the world is trained in combat and gives himself a chance to fight, what is the good for children, the elderly and the weak?
The only solution seems to be part of the problem. -
There are 200 brutal robbers in each RPG.
People with honest work, if running a hotel or being a shop assistant means never venture out for fear of being beheaded suddenly, who can blame them?
In the world of RPG, anyone who is not evil is very fragile, which further increases the problem of monsters, and evil will only make you stronger. stronger.
Games never explain why-
The hit rate of player characters is much lower than that of monsters and bosses, even if these bosses are just others ---
In contrast, these heroes seem to be very unhealthy to some extent.
Although a group of patients with fibromyalgia are more noble in fighting for the interests of the world, it is doubtful whether anyone in a safe team has a conscience.
Take the boss mentioned earlier: the player characters have about 2,000 hits, but they are expected to be with Playboy rabbit Lolita, his seemingly slim figure is temporarily hidden on it. -
This paedophile model can handle 27 times the physical punishment of anyone in the main character of the team.
To paint this accurately, lay on the ground and let a friend put a 16-
A pound of bowling on your stomach (
If it hurts, it means it's working! ).
Now imagine someone, probably not a friend, dropping 432-pound ball.
When you are recovering in the hospital, imagine that she got rid of the same blow with a smile. Or, consider .
It has the partner of Saruman's minions/sidekick/BDSM, Gerima Qiaoyan, boss.
It is hard to imagine that a person with sunken eyes, skin color between "wax yellow" and "anti-corrosion" is somehow weaker than a sword --
The Manly man stood before him, but the numbers did not lie.
He's almost our hero and the only reason anyone wins a boss battle in an RPG is that most villains don't believe in healing.
But think about ordinary people. -
The person who sells lettuce from the trolley is unlikely to know how to weave together the subtle magic that will unlock his chest.
We suspect a man in the middle.
The old midwife can get rid of the sword strike all day, like the evil robber King.
If the hero is a statistically weak person, then civilians are irrelevant.
Again, for any one of them, the only way to have even a little chance in battle is to embrace evil.
Wait, is this what's happening here?
All these bad guys used to be good people and they became rich enough to afford really good armor and power?
S ** t, is that what happens to us after the credit rolls?
Some of these "branch missions" really shouldn't be an option to give casual players an achievable goal while giving hardcore players a challenge, saving the world is usually not the hardest thing you can do in these games.
Usually there will be some side missions along the way, including killing some deadly beasts. . .
A person who shouldn't be allowed to roam the countryside just because the player doesn't want to mess it up.
For example, beat, you can choose a skyscraper if you choose
Large and small reptiles (
At least two of them):Yeah . . .
It really feels like someone should get rid of that thing.
What's more strange is--
You can help the monster breeder breed by capturing the specimen.
The beast he created was much stronger than the animals in the world.
Threatening the final boss, his failure raised points.
Of course he should keep them tame, but look at this thing: The Barn won't stop it if it wants to burst out and trigger hell.
Helping to build these behemoths is almost a moral failure for players.
But they are even pale compared to some monsters that are allowed to roam freely and cause destruction.
Building Ruby weapons.
Be called to ascend the big beast of hell.
It is on the foot of the stom outside the equivalent of Las Vegas, presumably causing all kinds of death and destruction, which you can do. . . ignore it.
You can go and beat the last boss, save the planet, retire to the Chocobo game for the rest of your life, and this titan continues to waste time on all it investigations.
Like the heroes said, "we saved 90% of the world, and the last 10 games will definitely be held by others . "
These are not illegal worlds. -
Both the kingdom and the government have standing forces.
But if you don't fight these planets
No one else will threaten the beast.
Do fighting them require an unpopular tax increase?
Is the endangered monster seriously misled protected? species laws?
If it ended up with the Japanese government's decision to get this guy on the foot of the suburban stom, it would be satisfactory.
1 killing improves every aspect of yourself to some extent, and almost every RPG you gain experience points improves yourself, and the vast majority of this XP always comes from killing sentient beings.
This is OK in itself because they usually fight with you.
But the strange thing is the way XP is applied.
Killing people is not just making you better at killing people. -
That makes sense--
It makes you better at it.
You become stronger, you become smarter, you become more attractive. . .
For some reason, completely unrelated skills can only be honed by violence.
For example, when you improve your level, here are the skill points you can spend on speaking? Barter?
If you want to buy a lot of things in the store, or learn how to make compounds, you don't have much conversation or learn textbooks.
You started shooting between your eyes.
Everything your character is good at, from picking locks to fixing computers, is built on as many end-of-life as possible.
While there are elements in society that may be impressed enough by the number of your bodies to allow you to find extra inspiration at the spin Club dinner, you use your speech to influence everyone, from children to religious piety.
Everyone doesn't care that your silver tongue is forged in blood.
Of course, this raises the question: does this mean that every time you meet an NPC with a skill you don't have, they commit more murder than you do?
If you are nervous about a big speech in the office, will you go out and kill the tramp before you are confident?
Are serial killers in power with every unfortunate victim?
If you're about to take the exam right away, when you can go duck hunting and come back with the whole lesson, why are you taking hours to delve into the textbook?
Let's put all this together.
The rich can be proficient in almost anything as the wardrobe changes, but the poor can't afford it.
All they can do is murder their talent, which explains why almost all luxury goods are powerful weapons and solid armor ---
Rich people need to protect themselves from the masses of poor people who try to get into engineering degrees and they can find some skill points for themselves in the process.
No wonder the population of RPGs is so large-
If the easiest way to improve yourself is to shoot a group of men and take all their money and spend it on items that make you better at killing people, even the best ones will become a neuropathy, instead of spending another day developing their livesfashioned way.
They all live under the constant threat of Monsters and Super Monsters.
Keep your own beast in battle with God.
Guys, there are things the villains who might want to destroy the world and start over are doing.
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